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Simulation in Healthcare calls for papers / meetings & conferences

2 calls for papers / meetings & conferences listed in Simulation in Healthcare 

Call for Papers: 28th IEEE International Symposium on Computer-Based Medical Systems (CBMS 2015)
Brazil
01/13/2015

Call for Papers: 28th IEEE International Symposium on Computer-Based Medical Systems (CBMS 2015)

June 22th to 25th, 2015 Ribeirão Preto, Brazil

Important Dates

Abstract submission: January 13th, 2015

Paper submission: January 20th, 2015

Notification: March 10th, 2015

Camera-ready paper submission: April 10th, 2015

Registration for authors: April 10th 2015

CBMS 2015 symposium: June 22nd - 25th, 2015

The 28th IEEE International Symposium on Computer-Based Medical Systems (CBMS 2015) will be held at the Mathematics and Computer Science Institute, with the University of São Paulo at São Carlos and at Ribeirão Preto, Brazil, from June 22th to 25th, 2015. Attracting a worldwide audience, CBMS is the premier conference for computational medicine, providing a mechanism for the exchange of ideas and technologies between academics and industrial scientists. The scientific program of CBMS 2015 will consist of technical and poster sessions encompassing the contributions reviewed and selected by an international program committee, as well as keynote talks and tutorials given by leading experts in their fields. CBMS 2015 is organized in 9 areas, as follows:

A - Big and Everywhere Data Management

B - Data Analysis and Knowledge Discovery

C - Knowledge Representation

D - Decision Support and Recommendation Systems

E - Systems Integration and Security

F - Signal and Image Processing and Analysis

G - Clinical and Healthcare Services Research

H - Medical Education and Collaboration

I - Robotics

We invite original, previously unpublished contributions that are not concurrently submitted to a journal or another conference. Follows is presented a list of topics. Submissions which do not fit into any of the below categories, but still relate to the use of computing in healthcare and medicine, as part of a CBMS 2015 supported area, are also welcomed and encouraged.

Clinical Decision Support (Expert systems, Computer-Aided Diagnosis, Knowledge Discovery and Data Mining)

Collaboration tools (Social media, web apps, patient education)

Content Analysis of Biomedical Image Data

Data processing and analysis (data modeling, data structures, algorithms)

Electronic medical records and systems integration (e-Health)

Handheld Computing Applications in Medicine

Health and Wellbeing

Machine Vision in Medicine

Medical Data Streams

Medical Devices with Embedded Computers

Medical Databases Information Systems

Medical education and patient simulation

Medical Robotics

Medical Image Segmentation/Compression

Multimedia Biomedical Databases

Network and Telemedicine Systems

Ontologies and natural language processing

Pervasive Health Systems and Services

Security and privacy

Signal and Image Processing in Medicine

Software Systems in Medicine

Web-Based Delivery of Medical Information

Biomedical Engineer, Computer Scientist, Informatician, Technologist
Call for Presentations: The Experiential Learning in Virtual Worlds Project: 5th Global Meeting
Croatia
01/23/2015

Call for Presentations: The Experiential Learning in Virtual Worlds Project: 5th Global Meeting

Sunday 10th May – Tuesday 12th May 2015 Dubrovnik, Croatia

Deadline: Friday 23rd January 2015

There can be little doubt that we are at the dawn of an exciting new era for experiential learning in virtual worlds. Virtual reality devices such as Oculus Rift have the potential to bring about a major paradigm shift in the way we interact with and immerse ourselves in virtual worlds. Some people would even go so far as to argue that the new wave of virtual reality devices will change the way we work, play and even relate to each other. What does this mean for learning? To what extent will the experiences gained in virtual worlds influence who we are in the physical world, and vice versa? What are we learning through those experiences and how transferable is that learning from one world to another?

The “When Virtual Reality Became a Reality” Conference seeks to address these questions in an interdisciplinary forum that aims to increase our understanding of experiential learning in virtual worlds and provide a valuable opportunity to share experience and best practice, and debate future possibilities for learning within them.

As a field of study and applied practice, experiential learning in 3D immersive, virtual worlds is truly interdisciplinary and informed by a myriad of disciplines including psychology, sociology, education, anthropology, computer science, technology, business, law, the humanities, performing arts, and many others. We believe the conference will be of particular interest to anyone teaching, learning, training, researching, performing, doing business or socialising in any of these domains, including gamers, game designers, virtual reality developers, and other virtual world users.

Given the explosion of interest in devices such as Oculus Rift, Project Morpheus and even Google Cardboard, we are keen to encourage presentations that address all aspects of virtual reality, including augmented and mixed reality, haptics, audio and other non-visual interfaces as part of a broader debate on experiential learning in virtual worlds. As it is such a diverse subject area, a definitive list of sub-topics is precluded, but the following are indicative of the kind of topics envisaged by this call for presentations, papers and workshops:

Arts and entertainment in virtual worlds

Assessment and evaluation in virtual worlds

Business and entrepreneurship in virtual worlds

Case studies of those who inhabit virtual worlds

Education, training and learning in virtual worlds

Evaluation of virtual world technologies

Gamification (and critiques thereof)

Identity, presence and self in virtual worlds

Interpersonal communication in virtual worlds

Leadership and team building in virtual worlds

Legal, ethical and moral issues in virtual worlds

Love, sex, friendship and work in virtual worlds

Mobile accessibility of virtual worlds

Play, fun, fantasy and horror in the virtual world

Research methods in virtual worlds

Serious games

Sociology of virtual worlds and the Metaverse

Technologies and innovative practice in virtual world-building

The dark side of virtual worlds

The future of virtual worlds

Therapeutic uses of virtual worlds

Transfer of learning from virtual worlds to the physical world

Types of virtual worlds

Virtual world usage in health, social care, counselling and psychology

Virtual worlds of the future

Virtual worlds used for corporate training

What are virtual worlds?

The Steering Group welcomes the submission of proposals for short workshops, practitioner-based activities, best practice showcases, how-to sessions, live demonstrations, performances, and pre-formed panels. We particularly welcome short film screenings; photographic essays; installations; interactive talks and alternative presentation styles that encourage engagement.

NB. For the purpose of this call for presentations, we define virtual worlds as 3D immersive, graphical environments, representing realistic or imaginary worlds, in which users are co-presented as animated characters (avatars) and interact with each other and the worlds’ contents. We recognise the diversity and contested nature of terms such as virtual world or virtual reality and welcome papers that challenge the above definition and/or shed new light on our understanding.

What to Send

300 word proposals should be submitted by Friday 23rd January 2015. All submissions are at least double blind peer reviewed. Proposals should be submitted simultaneously to the Organising Chairs; abstracts may be in Word or RTF formats with the following information and in this order:

a) author(s), b) affiliation, c) email address, d) title of proposal, e) body of abstract f) up to 10 key words

E-mails should be entitled: ELVW 5 Proposal Submission.

Please use plain text (Times Roman 12) and abstain from using footnotes and any special formatting, characters or emphasis (such as bold, italics or underline). We acknowledge receipt and answer all paper proposals submitted. If you do not receive a reply from us in a week you should assume we did not receive your proposal; it might be lost in cyberspace! We suggest, then, you look for an alternative electronic route or resend.

Organising Chairs

Jim Gritton: j.r.gritton@nullgre.ac.uk

Rob Fisher: elvw5@nullinter-disciplinary.net

The conference is part of the At the Interface programme of research projects. It aims to bring together people from different areas and interests to share ideas and explore various discussions which are innovative and exciting. All proposals accepted for and presented at the conference must be in English and will be eligible for publication in an ISBN eBook.  Selected proposals may be developed for publication in a themed hard copy volume(s). All publications from the conference will require editors, to be chosen from interested delegates from the conference.

Inter-Disciplinary.Net believes it is a mark of personal courtesy and professional respect to your colleagues that all delegates should attend for the full duration of the meeting. If you are unable to make this commitment, please do not submit a proposal for presentation.

Please note: Inter-Disciplinary.Net is a not-for-profit network and we are not in a position to be able to assist with conference travel or subsistence.

Academic, Behavioral Scientist, Computer Scientist, Medical Faculty Member, Nurse Educator, Psychologist, Technologist